Monday, March 19, 2018

Temper Senses - Consular - Force Power




Temper Senses (Force Power)

◊Descriptors – the Force, mental, mind trick
◊Effect –
Affliction • 3 points per rank +2

Temper Senses (limited reaction Affliction)

Modifierscumulative: +1/rank, increased range: +1/rank, reversible: +1 flat point, subtle: +1 flat point
Action – standard
Range – S/M/L 25/50/100 feet per rank
Duration – instant
◊Results – the target’s senses are dulled, dazing them
ResistWill
◊Overcome –
Will

Description

“Relax.”
“You overdid it.”
        Qui-Gon Jinn and Obi-Wan Kenobi

Originally used to aid Force-sensitive individuals in developing deeper awareness, Temper Senses allows you to dull a target’s senses, making them lethargic. If you succeed a ranged attack check, the target must succeed a Will resistance check or become dazed (stunned instead with two degrees of failure or unaware with three degrees).

The conditions you inflict are cumulative so if you hit a dazed or stunned target with this effect during subsequent rounds, you can inflict greater degrees of the effect (one degree of effect per degree of failure on the subject’s resistance check).

The target receives a Will check at the end of each of their turns to remove the first two conditions. A target made unaware by Temper Senses experiences total sensory deprivation, however the effect is entirely within the subject’s mind and can’t be cured medically. The subject can overcome this either with telepathic assistance or by achieving calm through meditation. You can also choose to end the effect at will.

Complications: As a mind trick, this power can only be used in a hostile fashion on weak-minded individuals. Generally, those who fail to resist fall in this category, however the gamemaster can rule that strong-willed individuals are unaffected regardless of their resistance check result. In addition, some types of aliens, creatures and Force-wielders may simply be immune to mind tricks.

In addition, mind tricks are generally more effective when the user can gesture with a hand (or similar fine-manipulation appendage). This can negate the Temper Sense’s subtle modifier, particularly if any observers are familiar with mind tricks or Jedi. Not including a gesture to avoid detection or due to being bound may provide a +2 circumstance bonus to the target’s resistance check if the gamemaster wishes. If this difference causes the power unsuccessful, considered it a power loss complication.

Temper Senses works normally on any willing subjects wishing to aid their meditation.




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