Sunday, March 25, 2018

Force Vision - Consular - Force Power




Force Vision (Force Power)

◊Descriptors – the Force, mental, visual
◊Effect – Remote Sensing 4, Senses 4, Senses 8, and Senses 4 • 19 points
Farseeing (subtle Remote visual and mental senses, vision penetrates concealment, uncontrolled postcognition and precognition, radius mental and visual senses)

◊Modifiers – subtle: +1 flat point (Remote Sensing); concentration: -1/rank, distracting: -1/rank, sustained: +0/rank (penetrates concealment Senses); slow: -1/rank; sustained: +0/rank, uncontrolled: -1/rank (postcognition and precognition Senses); distracting: -1/rank, sustained: +0/rank (radius Senses)
◊Action – free (standard to see through objects)
◊Range – 500 feet
◊Duration – sustained
◊Results – your visual and mental senses can be displaced up to 500 feet; you can see through solid obstacles; you may receive visions of the future or past; your sight and mental senses function simultaneously in any direction

Description

Force Vision grants you the ability to see into the future or the past, at great range, and through solid obstacles.

As a free action, you can displace your any of your visual and mental senses to a distance of up to 500 feet and perceive things exactly as if you were present at that location. Any characters with mental or Force Awareness have a chance to detect remote observation by succeeding a Perception check. In addition, you can use a standard action to see through opaque objects, including while your senses are displaced (but see below). As a free action you can also choose to make your mental and visual senses operate equally well in all directions so it becomes impossible for subjects to hide behind you (without cover or concealment), for example.

All of these effects override your normal senses and you become less aware of immediate threats, making you vulnerable. If you are using any two of these effects (remote sensing while penetrating concealment, for example) you are defenseless instead. If using all three effects at the same time, you also become unaware of your physical surroundings.

Force Vision also allows you to attempt to receive visions of the past or future. To receive a vision requires that you enter a meditative state which takes at least a minute and thus is incompatible with action time. You have no control over what sort of vision you receive, if any. You can choose to attempt to receive a vision of the future or to focus on the past of either your current location or a subject present with you (including yourself). These types of visions take longer to conjure, typically an hour or more. Because your visions are uncontrolled, the gamemaster determines whether you can receive one and informs you of this after your meditation. If you experience a vision, you must succeed an Insight check (DC ranging from 15 to 30 or higher) to receive even vague and potentially inaccurate information. Otherwise the vision is simply disconnected imagery without any useful context.

If you do receive a vision, you can continue to view it as long as you concentrate but you present senses don’t work while your awareness is focused elsewhere.



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