Calming Presence (Force
Power)
◊Descriptors – auditory, emotion (calm),
interaction, talent, the Force
◊Effect – Affliction
• 1 point per rank -1 flat points
Calming Presence (Area Affliction)
◊Modifiers – area
+1/rank, check
required -1 flat point, limited
degree
-1/rank
◊Action
– standard (attack): Persuasion
check
◊Area – targets’ auditory perception
◊Duration
– instant
Description
Your calming influence renders all creatures able to hear you incapable of
taking any other action. Make a Persuasion (DC 11) as a standard action. If
successful, all creatures able to hear you may attempt a Dodge check with a DC equal
to you Persuasion check result (up to your ranks in Calming Presence) to avoid
listening. Note that the gamemaster may rule that anyone interested in what you
may have to say receive no Dodge check. Affected targets must then make a
Will resistance check with a DC equal to you Persuasion check result (up to
your ranks in Calming Presence) or become entranced. Affected target's are stunned instead if the Will
check fails by 10 or more.
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