Tuesday, March 13, 2018

Calming Presence - Consular - Force power


Calming Presence (Force Power)

◊Descriptors – auditory, emotion (calm), interaction, talent, the Force
◊Effect – Affliction • 1 point per rank -1 flat points

Calming Presence (Area Affliction)

◊Modifiers – area +1/rank, check required -1 flat point, limited degree -1/rank
Action – standard (attack): Persuasion check
◊Area – targets’ auditory perception
Duration – instant
◊Results – targets’ entranced (one degree) or stunned (two degrees)
ResistDodge and Will (see text)

Description

Your calming influence renders all creatures able to hear you incapable of taking any other action. Make a Persuasion (DC 11) as a standard action. If successful, all creatures able to hear you may attempt a Dodge check with a DC equal to you Persuasion check result (up to your ranks in Calming Presence) to avoid listening. Note that the gamemaster may rule that anyone interested in what you may have to say receive no Dodge check. Affected targets must then make a Will resistance check with a DC equal to you Persuasion check result (up to your ranks in Calming Presence) or become entranced. Affected target's are stunned instead if the Will check fails by 10 or more.







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