Affect Mind (Force Power)
◊Modifiers – cumulative:
+1/rank, increased range: +2/rank,
insidious:
+1 flat point, subtle: +1 flat
point, quirk:
-1 flat point
◊Results – the becomes entranced
(or compelled
with two degrees of failure or controlled
with three degrees)
Description
“I will remove these restraints
and leave this cell with the door open.”
“… and you’ll drop your weapon!”
“And, I’ll drop my weapon.”
“… and you’ll drop your weapon!”
“And, I’ll drop my weapon.”
You can use the Force to surreptitiously control another’s thoughts. You
must be able to perceive the target with an accurate sense and the target must
be able to hear and understand you to attempt to Affect Mind. The target must
succeed a Will resistance check (DC 10 +
your ranks in Affect Mind) to resist. If their resistance check fails, the
target becomes entranced.
With two degrees of failure, the target is compelled
instead, while with three degrees of failure they are controlled.
The conditions you inflict are cumulative so if you continue to exert your will against an entranced or compelled target during subsequent rounds, you can inflict greater degrees of the effect (one degree of effect per degree of failure on the subject’s resistance check)
The conditions you inflict are cumulative so if you continue to exert your will against an entranced or compelled target during subsequent rounds, you can inflict greater degrees of the effect (one degree of effect per degree of failure on the subject’s resistance check)
The target receives a Will resistance check at the end of each of their
turns to recover from the first two conditions.
Affect Mind is difficult to notice and also subtly influences anyone
observing you while using effect. Other characters must succeed a DC 20 Expertise: the Force (or similar Expertise
skill) or Perception check in
order to notice your use of the power. The subject receives either an Expertise
or Insight check
(instead of Perception).
Complications: As a mind trick, this power only works on weak-minded individuals. Generally, those who fail to resist fall in this category, however the gamemaster can rule that strong-willed individuals are unaffected regardless of their resistance check result. In addition, some types of aliens, creatures and Force-wielders may simply be immune to mind tricks.
In addition, mind tricks are generally more effective when the user can gesture with a hand (or similar fine-manipulation appendage). This can negate the Affect Mind’s subtle modifier, particularly if any observers are familiar with mind tricks or Jedi. Not including a gesture to avoid detection or due to being bound may provide a +2 circumstance bonus to the target’s resistance check if the gamemaster wishes. If this difference causes the power unsuccessful, considered it a power loss complication.
Complications: As a mind trick, this power only works on weak-minded individuals. Generally, those who fail to resist fall in this category, however the gamemaster can rule that strong-willed individuals are unaffected regardless of their resistance check result. In addition, some types of aliens, creatures and Force-wielders may simply be immune to mind tricks.
In addition, mind tricks are generally more effective when the user can gesture with a hand (or similar fine-manipulation appendage). This can negate the Affect Mind’s subtle modifier, particularly if any observers are familiar with mind tricks or Jedi. Not including a gesture to avoid detection or due to being bound may provide a +2 circumstance bonus to the target’s resistance check if the gamemaster wishes. If this difference causes the power unsuccessful, considered it a power loss complication.
No comments:
Post a Comment