Tuesday, April 3, 2018

Psychokinetic Flurry - Consular - Force Power




Psychokinetic Flurry (Force Power)

◊Descriptors –the Force, telekinesis, variable (force or by projectile)
◊Effect –
Damage • 2 points per rank +4, +1 per additional rank of Homing

Force Whirlwind (ranged multiattack Damage)

Modifiersdiminished range: -2 points, homing: +1 flat point, indirect 4: +4 flat points, increased range: +1/rank, multiattack: +1/rank, resistible: -1/rank, variable: +1 flat point
Action – standard
Range – S/M/L 5/10/25 feet per rank
Duration – instant with one additional chance to hit
◊Results – Multiattack Damage
ResistDodge and Toughness

Description

You create a swirling vortex of debris and kinetic energy capable of lifting unattended objects and battering one or more enemies. The vortex can appear at any point in range and may then be aimed in any direction from the point of origin. Hitting the target(s) requires a ranged attack check. Any hit target makes a damage resistance check using both Dodge and Toughness (DC 15 + your effect rank). If the attack misses, you can direct the energy to strike again on your next turn by using a free action before it dissipates.

If attacking only a single target, you can repeatedly strike with kinetic force and debris. A ranged attack roll that exceeds a single target’s
Dodge defense by 5 or by 10, increases the resulting damage rank by +2 or +5, respectively.

You can also direct the energy in an arc to strike multiple targets. If you do, roll to attack each target with a penalty equal to the total number of targets. If any of these attacks miss, you can repeat them on your next turn by using a free action. Repeated attacks are penalized by the number of targets chosen for the initial attack. For example, if you attacked four targets and hit three of them on the first attempt, you can repeat the missed attack next turn with a -4 penalty.

In addition to increasing the effect rank, it is common for consulars to increase the homing feature of Psychokinetic Flurry with each increase allowing for an additional attempt to succeed with a missed attack roll on subsequent action rounds.

Note: The variable descriptor of the effect relies on what sorts of objects are available at the vortex’s point of origin and the objects you can use to batter a target are limited by your Move Object effect rank (meaning you must have also have a power which includes a Move Object effect to benefit from the variable descriptor). Also, the range category of this effect is determined by the distance between you and the target(s) regardless of what location you choose to have it originate from or the direction you choose to aim it.




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