Prevailing Projection (Force
Power)
◊Descriptors – the Force, illusion (hallucination), mental, sensory, variable
(illusionary effects)
◊Effect – Damage • 4 points per rank +4
◊Effect – Damage • 4 points per rank +4
◊Modifiers – alternate
resistance: +1/rank, area: +1/rank,
increased
range: +2/rank, insidious:
+1 flat point, limited:
-1/rank, resistible:
-1/rank, selective:
+1/rank, subtle:
+1 flat point, variable: +2 flat
points
◊Results – Damage
Description
With a standard action you launch an illusory assault on the fighting
spirit of your enemies. Prevailing Projection creates an image of defeat at
your hands which overshadows the minds of opponents within the effect area. Affected
targets imagine that you strike them with physical attacks and Force powers of
all kinds; you can specify the exact type of imperilment that afflicts each foe
if you wish, selecting any sort of Damage descriptor you can imagine. It is
wise, however, to create hallucinations that would seem logical to all of your
opponents in case they communicate with each other about the threats they
experience (see Overcoming
Illusions).
The target(s) you select receive a Will resistance check (DC 15 + your
Prevailing Projection rank) to resist damage
conditions. In addition, damaged targets receive a Will resistance check
(DC 10 + your Prevailing Projection rank) at the end of each of their turns to
overcome the illusion; they realize they have not been physically injured and any
damage conditions inflicted by this effect are immediately removed.
Because of the surreptitious nature of the effect, affected targets don’t realize that the injury they experienced was imagined. Instead, they will generally believe that they just had the wind knocked out of them momentarily or that they benefited from some lucky circumstance that saved them. In any case, they will not typically question what happened later unless confronted with compelling evidence (and succeeding an Insight check).
Because of the surreptitious nature of the effect, affected targets don’t realize that the injury they experienced was imagined. Instead, they will generally believe that they just had the wind knocked out of them momentarily or that they benefited from some lucky circumstance that saved them. In any case, they will not typically question what happened later unless confronted with compelling evidence (and succeeding an Insight check).
Characters encountering this effect more than once may begin to understand
that they are being confused by a type of mind trick or battle meditation,
particularly if they have noticed something unlikely or impossible (even for a
Force-user) while interacting with your mental projection and succeeded an Insight check.
Characters with refined Force Awareness
(particularly if their Senses
are Analytical)
are much more likely to realize an illusion is being used. The gamemaster may
allow those who have been targeted by Prevailing Projection multiple times a circumstance
bonus on the Will checks or even that they are immune. If you are prevented
from using this ability successfully in either case this should be considered a
power loss complication.
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