The Interceptor was
developed as a less costly alternative to the TIE
Advanced x1 and was produced in response to the use of fighters able
to outpace the original TIE fighters by the Rebel
Alliance.
TIE
Interceptor (minion)
Equipment Cost 9 (purchased
at 1 point per 2 ranks due to minion modifier)
Power Level 5
Size Huge
(size rank 0) [2]
Strength 8 [0]
Speed 8 (space) [16]
Defense 1 [5]
Toughness 9 [0]
Powers
Weapons System ◊ Descriptors – electronic,
energy, machine, technology [20]
Features
Communications ◊ Descriptors – computer, electronic, energy,
machine, technology
[1]
Computer ◊ Descriptors – computer, electronic, energy,
machine, technology
[1]
Defense
Minion
•Non-minions
can make attack checks against a TIE Interceptor as a routine check.
•If a TIE
Interceptor fails a resistance check, it suffers the worst degree of the
effect.
Offense
Weapons System
Laser
Cannons ◊ Descriptors –
concussive, energy, force, technology
•Ranged
Damage 10
◦Modifiers – activation: -2 flat points, ranged: +1/rank
•Special:
Cannot score critical hits against non-minions.
Alternate
Effect: Independent Fire Laser Cannons ◊
Descriptors – concussive, energy, force, technology
•Ranged
Damage 6
◦Modifiers
– activation: -2 flat points,
multiattack: +1/rank, ranged: +1/rank
•Special:
Cannot score critical hits against non-minions.
Statistics
Length: 9.6 meters
long (size rank 0)
Maximum
atmospheric speed:
1,250 kph (speed rank 8)
Engine
unit(s): twin ion engine
Hyperdrive: None
Shielding: None
Targeting
systems:
Equipped
Navigation
system: None
Armament
• Six laser
cannons
Crew: Pilot (1)
Communication
systems:
Equipped
Equipment
Points Size 2
+ Strength 0 + Speed 16 + Defense 5 + Toughness 0 + Features 2 + Powers 20 =
Total 45
No comments:
Post a Comment