Saturday, March 12, 2016

Imperial I-class Star Destroyer


A massive, dagger-shaped vessel bristling with weaponry, crewed with over 37,000 highly trained members of the Imperial navy and complemented by a legion of stormtroopers along with 145 vehicles prepared for a variety of operations, the sight of a single Star Destroyer is often sufficient to quell any thought of rebellion. When arrayed as a fleet, these vessels are capable of decimating opposed battle groups and reducing the surface of an unshielded planet to smoking debris.

Imperial I-class Star Destroyer

Equipment Cost 33
Power Level 12+
Size Awesome (size rank 8) [5]
Strength 46 [26]
Speed 8 (space) [16]
Defense -10 / -1 (with shields) [0]
Toughness 20 / 25 and Impervious to Damage rank 8 or less (with shields) [5]

Powers

Hyperdrive ◊ Descriptors – computer, electronic, energy, machine, technology [1]
Shields ◊ Descriptors – deflector shield, energy, force, kinetic [28]
Weapons System ◊ Descriptors – electronic, energy, machine, technology [74]

Features

Communications ◊ Descriptors – computer, electronic, energy, machine, technology [1]
Computer ◊ Descriptors – computer, electronic, energy, machine, technology [1]
Hanger ◊ Descriptors – computer, electronic, energy, machine, technology [1]
Holding Cells ◊ Descriptors – computer, electronic, energy, force, machine, technology [1]
Infirmary ◊ Descriptors – computer, cybernetic, electronic, energy, force, machine, medical, technology [1]
Living Space ◊ Descriptors – computer, electronic, technology [1]
Navigation System ◊ Descriptors – computer, electronic, energy, machine, technology [1]
Personnel ◊ Descriptors – varies [1]
Weapons ◊ Descriptors – technology, varies [1]

Defense

Shields ◊ Descriptors – deflector shield, energy, force, kinetic
            •Linked Effects
                        Enhanced Dodge 9
                        Sustained Protection 5
                        ◦Sustained Impervious 16
                                    •Modifiers – activation: -2 flat points

Offense

Weapons System
            Heavy Turbolaser Batteries – Point Defense ◊ Descriptors – concussive, energy, force, technology
                        •Close Area Burst Damage 8
                                    Modifiers – activation: -2 flat points, area: +7/rank
           
            Dynamic Alternate Effect: Heavy Turbolaser Batteries – Barrage ◊ Descriptors – concussive, energy, force, technology
                        •Ranged Area Shapeable Damage 10
                                    Modifiers – activation: -2 flat points, area: +4/rank, extended range: 3 flat points, ranged: +1/rank
                                                •Direct Hit Damage +3
                                                            Modifiers – inaccurate: -5 flat points

            Dynamic Alternate Effect: Heavy Turbolaser Batteries – Intensified Fire ◊ Descriptors – concussive, energy, force, technology
                        •Ranged Damage 15
                                    Modifiers – activation: -2 flat points, extended range: 4 flat points, multiattack: +1/rank, ranged: +1/rank

            Dynamic Alternate Effect: Ion Cannons – Barrage ◊ Descriptors – electrical, energy, force, technology
                        •Ranged Area Shapeable Weaken Electronics 7
                                    Modifiers – activation: -2 flat points, affects only objects: +0/rank, area: +6/rank, broad: +1/rank, simultaneous: +1/rank
                                                                                                                       
            Dynamic Alternate Effect: Ion Cannons – Intensified Fire ◊ Descriptors – electrical, energy, force, technology
                        •Ranged Weaken Electronics 12
                                    Modifiers – activation: -2 flat points, affects only objects: +0/rank, broad: +1/rank, extended range: 3 flat points, ranged: +1/rank, simultaneous: +1/rank

            Dynamic Alternate Effect: Ion Cannons – Point Defense ◊ Descriptors – electrical, energy, force, technology
                        •Close Area Burst Weaken Electronics 7
                                    Modifiers – activation: -2 flat points, affects only objects: +0/rank, area: +6/rank, broad: +1/rank, simultaneous: +1/rank

            Dynamic Alternate Effect: Tractor Beam Projectors ◊ Descriptors – energy, force, kinetic, technology
                        •Move Object 15
                                    Modifiers – activation: -2 flat points, affects only objects: +0/rank, continuous: +1/rank, extended range: 3 flat points, subtle 1 flat point

                                               
Utility

Hyperdrive ◊ Descriptors – computer, electronic, energy, machine, technology
            •Movement 2 (Space Travel)
                        Modifiers – check required: -2 flat points; side effect: -1 flat point

Statistics

Length: 1600 meters long (size rank 8)
Maximum atmospheric speed: 975 kph (speed rank 8)
Engine unit(s): ion engines
Hyperdrive: Class 2 equipped
Shielding: Equipped
Targeting systems: Equipped
Navigation system: None
Armament
            •Taim & Bak XX-9 heavy turbolaser batteries (60)
            •Borstel NK-7 ion cannons (60)
            •Phylon 07 tractor beam projectors (10)
Complement
            •TIE/LN starfighters (72)
            •Lambda-class T-4a shuttles (8) 
            •AT-AT walkers (20)
            •AT-ST or AT-DP walkers (30)
            •Imperial Troop Transports (15)
Crew:
            •Officers (9,235)
            •Enlisted (27,850)
            •Stormtroopers(9,700)
Consumables: 2 years
Communication systems: Equipped


Equipment Points Size 5 + Strength 26 + Speed 16 + Defense 0 + Toughness 5 + Features 9 + Powers 103 = Total 164


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