Monday, March 7, 2016

Star Wars Campaign Shield Technology


Shields are omnipresent in the Star Wars galaxy and fulfill many roles, from allowing starships to safely travel through space, to personal and large scale protection, to providing atmosphere and gravity in space. Trying to translate all of these effects into game terms in a comprehensive fashion serves little purpose for most gaming groups. Vehicles and installations provide all of the ‘unseen’ shielding effects at no additional cost. Players and gamemasters will primarily be concerned with ‘extra’ shielding as characters will more regularly interact with these sorts of effects. Starship deflector screens are probably the most important of these. The other common types of shielding included are not terribly likely to be added to a character sheet, or even most vehicle templates, but are included in the event that the player characters may find a reason to interact with such an effect in some way.

In general, “shields” can be used to conceptualize and justify all sorts of Deflection, Enhanced defenses, Immunity, or Protection effects.

Common Shield Descriptors: Deflector shield, energy, force, gear, gravity, kinetic, magnetic, vehicle

Magnetic Field

◊Descriptors – Energy, force, gravity, magnetic
◊Effect – Environmental Immunity • 8 points

Magnetic Field (Immunity)

◊Modifiers – activation: -1 flat point, quirk: -2 flat points
◊Action – move action
◊Range – personal
◊Duration – permanent
◊Results – immune to environmental effects

Description

A magnetic field contains atmosphere and generates gravity within a space.

A Magnetic Field provides Immunity to all environmental effects and generates local gravity as well as a breathable atmosphere (usually of any one type desired). Magnetic fields generated by starships may also provide partial Immunity to radiation Damage effects (halving the effect’s rank [rounding down] before determining its resistance check DC) which costs an additional 2 character points.

Activating a Magnetic Field requires a move action but then remains in effect until powered down.

Unlike true life support, a Magnetic Field does not provide nourishment or eliminate the need to sleep. 

A Magnetic Field may be subject to power loss when not properly maintained or when absorbing a large amount of energy over a short period of time. Reactivating a shield may require repairs or a Technology (or appropriate Expertise skill such as Spacer) check (a DC 18 restores the effect), subject to the gamemaster’s discretion.

Note: Space vehicles and stations normally provide immunity to all of the hazards of space for all occupants at no cost.


Particle Shield

◊Descriptors – Deflector shield, energy, force, kinetic
◊Effect – Limited Toughness Immunity • 39 points

Particle Shield (limited Immunity to effects resisted by toughness)

◊Modifiers – activation: -1 flat point, limited: -1/rank
◊Action – move action
◊Range – personal
◊Duration – permanent
◊Results – immune to effects resisted by Toughness

Description

Particle shields deflect physical projectiles and space debris in addition to generating a semi-solid invisible barrier.
 
A Particle Shield creates a barrier which harmlessly deflects any physical matter moving at high velocity including asteroids, high-speed ballistic weapons and vehicles.

Activating a Particle Shield requires a move action but then remains in effect until powered down.

Note: Characters and objects moving at slow speed can ‘push’ through a Particle Shield (usually requiring DC 10 or 15 Strength check).


Ray Shield 

◊Descriptors – Deflector shield, energy, force
◊Effect – Radiation Immunity and Linked Blaster Damage Immunity and Linked Laser Damage Immunity • 16 points

Ray Shield (sustained linked Immunities)
 
◊Modifiers – activation: -1 flat point, removable: -3 flat points, sustained: +0/rank
◊Action – move action
◊Range – personal
◊Duration – sustained
◊Results – immune to effects with the radiation descriptor and Damage effects with the laser or blaster descriptors

Description

A specialized type of deflector shield which absorbs blasters, lasers and radiation.

Any creature or object protected by a Ray Shield is immune to all effects with the radiation descriptor as well as to Damage effects with the laser or blaster descriptors.

Activating a Ray Shield requires a move action and the shield operator must use a free action to maintain the effect each round.

A Ray Shield can be deactivated by specifically targeting the shield generator (a vehicle must have no pilot or be defenseless) and can be physically removed or sabotaged. In addition, a Ray Shield may be subject to power loss when not properly maintained or when absorbing a large amount of energy over a short period of time. Reactivating a shield may require repairs or a Technology (or appropriate Expertise skill such as Space Transport Operation) check (a DC 30 restores all Immunity effects), subject to the gamemaster’s discretion.


Starship Deflector Screen

◊Descriptors – Deflector shield, energy, force, kinetic, vehicle
◊Effect – Enhanced Traits • 3 points per rank -4

Starship Deflector Screen (sustained Enhanced Traits)

◊Modifiers – activation: -1 flat point, removable: -3 flat points, sustained: +0/rank
◊Action – move action
◊Range – personal
◊Duration –sustained
◊Results – +1 to defense and Impervious Toughness +1

Description

Many military vessels, as well as restricted or illegal civilian vessels, have shield generators designed to absorb attacks or all kinds.

Each rank in Starship Deflector Screen provides the vehicle with the following effects:

            •Enhanced Defense +1
            •Enhanced Toughness +1
            •Enhanced Impervious Protection 1

To gain any of these effects requires that the shield operator use a move action to activate the shield and a free action to maintain the effect each round.

A Starship Deflector Screen can be deactivated by specifically targeting the shield generator (a vehicle must have no pilot or be defenseless) and can be physically removed or sabotaged. In addition, a Starship Deflector Screen may be subject to power loss when not properly maintained or when absorbing a large amount of energy over a short period of time. Reactivating the shield may require repairs or a Technology (or appropriate Expertise skill such as Starfighter Operation) check. The shield operator’s check result determines how many ranks of the effect are restored (up to the total Starship Deflector Screen rank).

Note: Starship shield generators can vary significantly in design and may require a standard action to activate (with an additional -1 flat point to the overall cost). In addition, each of the three individual effects provided can be separated into their component effects and added to a vehicle a la carte, as long as the final cost of the power is 1 character point or more.




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