Thursday, February 18, 2016

Star Wars Campaign Scoundrel Class Abilities


Blackmail

◊Descriptors – Audacity, interaction, skullduggery, social
◊Blackmail – Perception Cumulative Affliction • 4 points per rank -3

Blackmail (perception cumulative Affliction)

◊Modifiers – check required: -1, cumulative: +1/rank, increased range: +2/rank, quirk: -2 flat points
◊Action – standard
◊Requirement – Deception (innuendo), Intimidation (coercing), or appropriate Expertise check; you must have previously used Investigation to gather information about the target
◊ Range – perception
◊Duration – instant
◊Results – target entranced (one degree), compelled (two degrees), or controlled (three or more degrees)
◊Resist –Will

Description

If you’ve got something on them, they’ll probably see things your way… and everyone’s got something to hide.

You can use innuendo and threats to influence the actions of others. Before you can attempt to Blackmail a target, you must have already succeeded at an Investigation check to gather information and found something either potentially compromising or that the target fears losing or seeing harmed.

Make a Deception check to send hints to the target about what you know or an Intimidation check to convince them that you mean to harm something of value to them as a standard action. At the gamemaster’s discretion, you may use a suitable Expertise check instead. If your check result exceeds 10, the target must succeed a Will resistance check against your check result (up to your ranks in Blackmail). If their resistance check fails, the target becomes entranced (failure by one degree), compelled (failure by two degrees), or controlled (failure by three or more degrees).

The target makes another Will resistance check at the end of each turn to recover. Furthermore, each time an afflicted target fails to resist a subsequent successful Blackmail attempt, add the degree of failure to any existing degrees on the target. For example, if you succeed in a second Blackmail attempt while the target is already entranced, they become compelled if they fail to resist by one degree or become controlled if they fail by two degrees.


Bought Info
 
◊Descriptors – Audacity, skullduggery, social
◊Bought Info – Limited Enhanced Investigation • 1 point per rank

Bought Info (personal limited Enhanced Trait)

◊Modifiers – limited: -1 rank, quirk: -1 flat point
◊Action – free
◊Requirement – Benefit: Wealth
◊Range – personal
◊Duration –sustained
◊Results – Expertise or Investigation +6

Description

Your access to information is vast, but it isn’t cheap.

You gain a +3 bonus to Expertise or Investigation checks made gather information plus an additional +3 bonus per rank of Bought Info. You may not have more ranks in Bought Info than you have ranks in the Benefit: Wealth advantage.




Disarming Smile

◊Descriptors – Audacity, interaction, social, talent, visual
◊Disarming Smile – Limited Area Affliction • 1 points per rank

Disarming Smile (free action limited area Affliction)

◊Modifiers – action: +2/rank, area: +1/rank, instant recovery: -1/rank, limited: -1/rank, limited degree: -1/rank, quirk: -2 flat points, subtle: 2 flat points
◊Action – free
◊Requirement – Persuasion or appropriate Expertise check; targets must be able to see you; targets must find you attractive
◊Area – perception
◊Duration – instant
◊Results – target vulnerable (one degree) or defenseless (two or more degrees) for one round
◊Resist –Will

Description

Your smile can put those who find you attractive at ease, much to their peril.

Make a Persuasion check as a free action. If your check result exceeds 10, all targets in the area who are able to see you and find you attractive are permitted a Dodge resistance check (DC 10 + Disarming Smile rank up to your check result) to glance away and avoid your allure. Those that fail must succeed a Will resistance check against your check result (up to your ranks in Disarming Smile). If this resistance check fails, each affected target becomes vulnerable (failure by one degree) or defenseless (failure by two or more degrees).

After one round, these conditions end.

After being affected by your Disarming Smile once, individuals subjected to it again may become resistant or immune to the effect. In particular, if you inflict a damaging or otherwise obviously harmful effect on the subject, they are likely to be immune to your Disarming Smile in the future. At the very least, subjects affected by your Disarming Smile again during the same scene will receive a circumstance modifier on all checks to resist the effect.


Just Kidding

◊Descriptors – Audacity, interaction, social, talent
◊Effect – Limited Luck Control and Enhanced Second Chance • 1 point per rank +3

Just Kidding (limited Luck Control and linked Enhanced Traits)

◊Modifiers – limited: -1/rank, subtle: 1 flat point
◊Action – reaction
◊Range – perception
◊Duration – instant
◊Results – target rerolls an opposed interaction check; you reroll a failed interaction check

Description

Sometimes you’re not quite as convincing as you’d like, but you’ve become an expert at playing your blunders off.

You can spend a victory point or use Luck to force someone else to reroll one opposed roll when you make a Deception check to bluff, an Intimidation check to coerce or any Persuasion check. The target takes the worse of the two rolls. and may spend a victory point or use Luck to avoid having to reroll.

For each additional rank in Just Kidding you may choose one of the actions described above. If you fail a check of the chosen type, you can make another immediately and use the better of the two results. You cannot choose the same action more than once and therefore can have no more than 4 ranks in Just Kidding.

Note: The second effect of Just Kidding is an Enhanced version of the Second Chance feat.


Lucky

◊Descriptors – Audacity, luck
◊Effect – Linked Enhanced Advantage and Limited Luck Control • 1 point per rank +2

Lucky (Enhanced Advantage and linked limited Luck Control)

◊Modifiers – limited: -1/rank
◊Action – reaction
◊Range – perception
◊Duration – instant
◊Results – target rerolls a an attack roll against you and takes the worse of the two rolls
◊Resist – none

Description

Things seem to go your way.

Once per round, you can choose to reroll a die roll, like spending a Victory point (see Victory points), including adding 10 to rerolls of 10 or less. You can do this a number of times per game session equal to your Lucky rank, with a maximum rank of half the series power level (rounded down). Your Lucky ranks refresh when your Victory points “reset” at the start of an adventure.

In addition, you can spend a victory point, use Lucky, or ranks in the Luck advantage to force someone else to reroll an attack roll against you and take the worse of the two rolls. The target of this last effect may spend a victory point or use Luck to avoid having to reroll.

Note: The combined number of ranks you have in Lucky and the Luck advantage (or any similar effect that mimics the use of Victory points) must be equal to or less than the series power level. 


Narrow Escape
 
◊Descriptors – Audacity, luck, skullduggery, talent
◊Effect – Limited Permeate and Sure-Footed • 2 points per rank (1 point per rank at rank 4 and up)

Narrow Escape (limited Movement)

◊Modifiers – check required: -1 flat point, limited: -2/rank (-1/rank at rank 4 and up), subtle: 2 flat points, quirk: -1
◊Action – free
◊Requirement – Expertise: Streetwise check
◊Range – personal
◊Duration –sustained
◊Results – you move through the streets with ease

Description

When the going gets tough, you get going.

You can move through crowds, traffic and many other urban hazards and obstacles as if they weren’t there. Make an Expertise: Streetwise check as a free action. For each point your check result exceeds 10, you can use one rank of Narrow Escape (up to your maximum ranks). Each rank reduces the speed penalty for moving through or around urban obstacles and obstructions to movement by 1. If you reduce the speed penalty to 0 or less, you are unaffected by that obstacle and move at full normal speed.

In addition, you can pass through solid objects, characters and even walls in metropolitan areas as if they weren’t there! You move at your speed rank -2 and each additional rank of Narrow Escape adds 1 to your speed rank while moving through objects up to the third rank (at which point you can move this way at full speed). You must end any movement in an open space, so you cannot pass through think solid objects and this ability doesn’t allow you to see through solid objects. If you attempt to move through a solid object and would end your movement inside a solid object, you are “pushed” back to the last open space you occupied.

Note: This ability represents an uncanny knack for maneuvering through the streets, not the ability to become insubstantial. Your unobstructed movement is the result of windows opening, people ducking out of the way and then back in place, or hidden doors that open and close again the right time to let you through while still blocking pursuers (or allies!). The ability fails if there is no reasonable method of escape and you may be required to explain your method of egress at the gamemaster’s discretion.


Sneak Attack

◊Descriptors – Audacity, talent, variable (by weapon)
◊Effect –Damage • 2 points per rank

Sneak Attack (Limited Ranged Penetrating Damage)

◊Modifiers –diminished range: -2 flat points, limited: -1/rank, penetrating: +1/rank, quirk: -1 flat point, ranged: +1/rank, subtle: 1 flat point
◊Action – standard: Ranged Attack (by weapon)
◊Requirement – target defenseless or vulnerable; range depends on weapon
◊Range – close, or ranged S/M/L 5/10/25 feet per rank, or by weapon (see text)
◊Duration – instant
◊Results – damage
◊Resist – Toughness

Description

When you make the first move, your opponent doesn’t get one.

You can make a Sneak Attack against a defenseless or vulnerable target. Your effective range is the lesser of your Sneak Attack power range or the range of the weapon you wield.




Sorry About the Mess

◊Descriptors – Audacity, injury, talent, variable (by weapon)
◊Effect – Linked Affliction and Enhanced Improved Critical • 1 point per rank (1 point per 2 ranks at rank 4 and up)

Sorry About the Mess (range/area Effect)

◊Modifiers – increased range: +1/rank, limited: -2/rank, quirk: -1 flat point, subtle: 1 flat point
◊Action – standard
◊Requirement – linked to Sneak Attack
◊Range – close, or ranged S/M/L 5/10/25 feet per rank, or by weapon (see text)
◊Duration – instant
◊Results – increased critical threat range; target dying (three degrees)
◊Resist – Fortitude

Description

For you, there’s no reason to stop at mere overkill. Better safe than sorry.

When you make a Sneak Attack, the target must make a Fortitude resistance check (DC 10 + your Sorry About the Mess rank). The target begins dying if this check fails by three or more degrees.

In addition, each rank of Sorry About the Mess increases your critical threat range with a Sneak Attack by 1 to a maximum threat range of 16-20 at 4 ranks. Only a natural 20 is an automatic hit, however, and an attack that misses is not a critical.

Note: You cannot have more ranks in Sorry About the Mess than you have in Sneak Attack.




Works Like a Charm

◊Descriptors – Audacity, luck, talent
◊Effect – Ranked Feature • 1 point per rank +1

Works Like a Charm (personal Ranked Feature)

◊Modifiers – subtle: 1 flat point
◊Action – none
◊Range – personal
◊Duration –permanent
◊Results – use your Presence modifier instead of another ability modifier when making a skill check

Description

Your personal appeal opens doors for you that are often closed to others.

Once per scene per power rank, you may use your Presence modifier in place of the ability modifier normally applied to a particular skill. You cannot have more than 5 ranks in this power and your effective modifier is subject to the series power level limits.



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