Contraption
◊Descriptors –
Cognizance, luck, invention, talent, technology
◊Effect – Enhanced
Advantage 1 point per rank
Contraption (personal Enhanced
Trait)
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – edit scene
using your invention
Description
Your inventions have unusual features which often come in handy.
Once per round, you can
use one of your inventions to “edit” a scene, like spending a Victory point. You
can do this a number of times per game session equal to your Contraption
rank, with a maximum rank of half the series power level (rounded down).
Your Contraption ranks refresh when your Victory points “reset” at
the start of an adventure.
Note: The combined number of ranks you have in Contraption and the Luck
advantage (or any similar effect that mimics the use of Victory points) must be
equal to or less than the series power level.
Efficiency
◊Descriptors
– Cognizance, invention, talent
◊Effect – Construction
Quickness • 1 point per 2 ranks
Efficiency (limited Quickness)
◊Modifiers –limited: -1/rank,
quirk -1 flat point
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – reduce time
rank to build, construct and design
Description
You can conceive and assemble devices very quickly under optimal
conditions.
You reduce the time rank
required to make a Technology or Expertise check to build devices, or to design
and construct inventions by 1 per Efficiency rank.
Note: Circumstances may limit the number of effect ranks of Efficiency that
can be applied at the gamemaster’s discretion, particularly if you are
attempting to construct a device with a mass rank greater than 0 (50 lbs.)
Fine Tuning
◊Descriptors –
Cognizance, repair, talent
◊Effect – Limited Restorative
Healing • 1 point per rank
Fine Tuning (close restorative
limited object Healing)
◊Modifiers – affects
objects: +1/rank, limited: -3/rank, restorative: +1/rank
◊Action – standard
◊Requirement – DC 10
power check; technological device
◊Range – close
◊Duration – instant
◊Results – heal damage
Description
Your ability to repair technological contraptions is nearly miraculous.
Once per turn as a standard
action you may make DC 10 Fine Tuning check to heal a damaged technological device.
Each degree of success heals one Damage condition, starting with the worst
condition, and working down. If the check fails, you must wait one minute or
use extra effort in order to try again.
Fine Tuning can also
restore points to technological device that has been subjected to a Weaken
object effect (such as ionization).
Instant Mastery
◊Effect – Variable
Effect • 7 points per rank -1
Instant Mastery (personal
Variable Effect)
◊Modifiers – check required:
-1 flat point
◊Action – standard
◊Requirement – Technology
(or an appropriate Expertise skill) check
◊Range – personal
◊Duration – sustained
◊Results – any traits
costing 5 character points/rank or less
Description
As a standard action, you
may attempt to gain 5 character points per rank.
Make a Technology (or an appropriate
Expertise skill such as Engineering) check. For each point by which the result
exceeds 10, you gain 5 character points/power rank to allocate to various
effects. These points can be spent on any effect that could reasonably result
from your understanding of technology. For example, you could use an access
panel on a starship to cause the local gravity to reverse, or you could turn a
blaster into a grenade by rigging it to explode.
In situations where you
don’t have access to the right tools or high tech equipment, as determined by
the gamester’s discretion, you may still use this power to allocate character
points towards enhancing your Intellect or skills.
Intellectual Resolve
◊Descriptors – Cognizance,
luck, talent
◊Effect – Immunity • 2
points
Intellectual Resolve (personal
Immunity)
◊Action – none
◊Range – personal
◊Duration – permanent
◊Results – immune to Weaken
Intellect effects with the talent descriptor
Description
Your mental capacity is particularly voluminous.
You are immune to any Weaken
Intellect effects that include the talent descriptor.
Inventor’s Knack
◊Descriptors
– Cognizance, talent
◊Effect – Enhanced Technology
• 1 point per 3 ranks
Inventor’s Knack (personal
Enhanced Trait)
◊Modifiers – limited:
-1/rank
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – Technology (or
an appropriate Expertise skill) +1
Description
Your exceptional scientific ingenuity fixes your design beyond the
conventional leading edge.
You gain a +1 bonus per
rank to Technology (or an appropriate Expertise skill such as Droid Programming)
checks made to design and construct inventions.
Personal Design
◊Descriptors – Cognizance,
invention, luck, talent
◊Effect – Enhanced
Advantage 1 point per rank
Personal Design (personal
Enhanced Trait)
◊Action – free
◊Requirement – once per
round
◊Range – personal
◊Duration – sustained
◊Results – one additional
use of an invention
Description
Devices of your own design hold up particularly well.
Once per round, you can
get another one-scene use out of one of your inventions, like spending a
Victory point. You can do this a number of times per game session equal to
your Personal Design rank, with a maximum rank of half the series power
level (rounded down). Your Personal Design ranks refresh when your Victory
points “reset” at the start of an adventure.
Note: The combined number
of ranks you have in Personal Design and the Luck advantage (or any similar
effect that mimics the use of Victory points) must be equal to or less than the
series power level.
Redundant Systems
◊Descriptors –
Cognizance, talent, skill
◊Effect – Limited Quickness
• 1 point per rank -1
Redundant Systems (limited
personal Quickness)
◊Modifiers – check
required: -1 flat point, feature: 1 flat point, limited: -2/rank, quirk: -1
flat point
◊Action – free
◊Requirement –Technology (or
appropriate Expertise skill) check
◊Range – personal
◊Duration – sustained
◊Results – no penalty for
using improvised tools; reduce repair time rank by 3/power rank
Description
You have a knack for cannibalizing just enough from a functioning gadget to
use as parts to repair a broken one.
You can harvest parts
from a working item and use them to repair a broken one. The two items should typically
share a complexity level and have similar descriptors and whether any two items
have compatible parts is subject to the discretion of the gamemaster.
Make a Technology (or
appropriate Expertise skill such as Sensor Systems) check. For each point by
which the result exceeds 10, reduce the time rank of the repairs you are
attempting by 3/power rank to the following minimums:
•Simple: 0 (6 seconds)
•Moderate:
2 (30 seconds)
•Complex:
4 (2 minutes)
•Advanced:
6 (8 minutes)
At the gamemaster’s discretion,
three or more degrees of failure, or a natural roll of 1, on this check results
in a mishap (at the very least, the item you were removing parts from is
broken).
If your repairs are
completed successfully, both items function normally although they may acquire
quirks as Complications. Once you have used Redundant Systems on an item
(whether to cannibalize parts from the item or use cannibalized parts to repair
the item) you cannot do so again. If such an item should break again add +5 to
the DC to repair the item and add 1 to the time rank of your skill check. These
penalties are cumulative.
Feature: If you have the Improvised Tools advantage, you suffer no penalty to
your repair check while using parts cannibalized with Redundant Systems.
Solid Construction
◊Descriptors –
Cognizance, luck, talent
◊Effect – Enhanced
Advantage 1 point per rank
Solid Construction (personal
Enhanced Trait)
◊Modifiers – limited:
-2/rank
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – +1 to
Toughness of completed devices; improve your invention construction roll
Description
Your inventions are particularly robust.
When making a
construction check, you can re-roll and take the better of the two rolls, like
spending a Victory point. You can do this a number of times per game session
equal to your Solid Construction rank, with a maximum rank of half the
series power level (rounded down). Your Solid Construction ranks
refresh when your Victory points “reset” at the start of an adventure.
In addition, items you
build or inventions you construct increase their Toughness by one point per
rank to a maximum of half again the Toughness of the base material. This
applies to the object’s Toughness only, not any enhancement it might provide to
characters using it.
Note: The combined number of ranks you have in Solid Construction and the
Luck advantage (or any similar effect that mimics the use of Victory points)
must be equal to or less than the series power level.
Structural Analysis
◊Descriptors –
Cognizance, skill, talent, variable (by effect)
◊Effect – Limited Penetrating
Damage • 1 point per rank +1
Structural Analysis (personal
variable limited Penetrating Damage)
◊Modifiers – activation:
-1 flat point, check required: -1 flat point, feature: 1 flat point, limited:
-1/rank, variable: 2 flat points
◊Action – move action
(longer for large objects; see text)
◊Requirement –Technology (or
appropriate Expertise skill) check; objects only
◊Range – personal
◊Duration –permanent
◊Results – any effect you
wield (up to 2 Damage ranks/power rank) is Penetrating
Description
With a glance, you can find a weak spot in any construct.
As a move action, you may
attempt to discern a weak point in an object you are able to perceive with an
accurate sense.
Make a Technology (or
appropriate Expertise skill such as Engineering) check. For each point by which
the result exceeds 10, effects you wield gain Penetrating 2 (up to your power
rank). You can gain the same benefit by reviewing schematics for an object.
Analyzing very large and
complex objects may take additional time. Objects with a size rank of 5 or
greater typically require that you review a schematic for that object unless it
is a very simple construct. As a rule of thumb, the time required to perform a
Structural Analysis of such massive objects should be at least a time rank
equal to one half the object’s size rank (rounded up).
Stroke of Genius
◊Descriptors –
Cognizance, talent
◊Effect – Ranked
Feature • 1 point per rank
Stroke of Genius (personal
Ranked Feature)
◊Action – none
◊Range – personal
◊Duration –permanent
◊Results – use your
Intellect modifier instead of another ability modifier when making a skill
check
Description
You can commence confounding consummations as a consequence of
considerable causative caliber.
Once per scene per power
rank, you may use your Intellect modifier in place of the ability modifier
normally applied to a particular skill. You cannot have more than 5 ranks in
this power and your effective modifier is subject to the series power level limits.
Technological Resource
Access
◊Descriptors – Cognizance,
social
◊Effect – Enhanced Traits
• 1 point per rank +2
Technological Resource
Access (personal Enhanced Traits)
◊Action – free
◊Requirement – access to
your lab or shop or the ability to communicate with your peers
◊Range – personal
◊Duration –sustained
◊Results – reduce
invention design time
Description
You have an eclectic collection of abstruse high-tech and scholarly
literature, mechanical gadgets and industrial assets, and a network of peers
and associates in your field.
You can reach out to
fellow designers to make an invention design check in one minute per character
point of the invention’s cost, but only once for a particular design. You can also
call in favors by making a power check. The gamemaster sets the DC of
the check, based on the aid requested. You can spend a Victory point to
automatically secure most favors.
Each rank of
Technological Resource Access also gives you one of the following:
•High-tech material resources equivalent to 2 ranks of the Wealth Benefit
•A +3
bonus on power checks to call in favors from your peers
Tinkerer
◊Descriptors –
Cognizance, luck, talent
◊Effect – Enhanced Traits
2 point per rank
Tinkerer (personal Enhanced
Trait)
◊Modifiers – affects only
objects: +0/rank; affects only others: +0/rank, check required: -1 flat point, feature:
1 flat point
◊Action – free or
standard (see text)
◊Range – close or personal
(see text)
◊Duration – sustained
◊Results – jury-rig a
device without spending a victory point; enhance an object’s Toughness
Description
For you, the design process is always ongoing and you have propensity for
making adjustments extemporaneously.
You can reconfigure one
of your inventions so that it generates a different effect, like spending a
Victory point to jury-rig a device. Doing so requires one round per Character
point of the device’s cost and you must succeed a new construction check. You
can do this a number of times per game session equal to your Tinkerer
rank, with a maximum rank of half the series power level (rounded down).
Your Tinkerer ranks refresh when your Victory points “reset” at the
start of an adventure.
In addition, you can
tinker with devices and equipment to enhance their durability. Make a Technology
(or appropriate Expertise skill) check as a standard action. For each point by
which the result exceeds 10, effects you can enhance the object’s Toughness by
1 (up to your power rank). This applies to the object’s Toughness only, not any
enhancement it might provide to characters using it.
Note: The combined number of ranks you have in Tinkerer and the Luck advantage (or any similar effect that mimics the use of Victory points) must be equal to or less than the series power level.
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