Saturday, February 27, 2016

Star Wars Campaign Inventor Class Abilities












Contraption

◊Descriptors – Cognizance, luck, invention, talent, technology
◊Effect – Enhanced Advantage 1 point per rank

Contraption (personal Enhanced Trait)

◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – edit scene using your invention

Description

Your inventions have unusual features which often come in handy.

Once per round, you can use one of your inventions to “edit” a scene, like spending a Victory point. You can do this a number of times per game session equal to your Contraption rank, with a maximum rank of half the series power level (rounded down). Your Contraption ranks refresh when your Victory points “reset” at the start of an adventure.

Note: The combined number of ranks you have in Contraption and the Luck advantage (or any similar effect that mimics the use of Victory points) must be equal to or less than the series power level. 


Efficiency

◊Descriptors – Cognizance, invention, talent
◊Effect – Construction Quickness • 1 point per 2 ranks

Efficiency (limited Quickness)
 
◊Modifiers –limited: -1/rank, quirk -1 flat point
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – reduce time rank to build, construct and design


Description

You can conceive and assemble devices very quickly under optimal conditions.

You reduce the time rank required to make a Technology or Expertise check to build devices, or to design and construct inventions by 1 per Efficiency rank.

Note: Circumstances may limit the number of effect ranks of Efficiency that can be applied at the gamemaster’s discretion, particularly if you are attempting to construct a device with a mass rank greater than 0 (50 lbs.)


Fine Tuning
 
◊Descriptors – Cognizance, repair, talent
◊Effect – Limited Restorative Healing • 1 point per rank

Fine Tuning (close restorative limited object Healing)

◊Modifiers – affects objects: +1/rank, limited: -3/rank, restorative: +1/rank
◊Action – standard
◊Requirement – DC 10 power check; technological device
◊Range – close
◊Duration – instant
◊Results – heal damage

Description

Your ability to repair technological contraptions is nearly miraculous.

Once per turn as a standard action you may make DC 10 Fine Tuning check to heal a damaged technological device. Each degree of success heals one Damage condition, starting with the worst condition, and working down. If the check fails, you must wait one minute or use extra effort in order to try again.

Fine Tuning can also restore points to technological device that has been subjected to a Weaken object effect (such as ionization).


Instant Mastery

◊Descriptors – Cognizance, luck, skill, talent
◊Effect – Variable Effect • 7 points per rank -1

Instant Mastery (personal Variable Effect)

◊Modifiers – check required: -1 flat point
◊Action – standard
◊Requirement – Technology (or an appropriate Expertise skill) check
◊Range – personal
◊Duration – sustained
◊Results – any traits costing 5 character points/rank or less

Description

As a standard action, you may attempt to gain 5 character points per rank.

Make a Technology (or an appropriate Expertise skill such as Engineering) check. For each point by which the result exceeds 10, you gain 5 character points/power rank to allocate to various effects. These points can be spent on any effect that could reasonably result from your understanding of technology. For example, you could use an access panel on a starship to cause the local gravity to reverse, or you could turn a blaster into a grenade by rigging it to explode.

In situations where you don’t have access to the right tools or high tech equipment, as determined by the gamester’s discretion, you may still use this power to allocate character points towards enhancing your Intellect or skills.


Intellectual Resolve
 
◊Descriptors – Cognizance, luck, talent
◊Effect – Immunity • 2 points

Intellectual Resolve (personal Immunity)

◊Action – none
◊Range – personal
◊Duration – permanent
◊Results – immune to Weaken Intellect effects with the talent descriptor

Description

Your mental capacity is particularly voluminous.

You are immune to any Weaken Intellect effects that include the talent descriptor.


Inventor’s Knack
 
◊Descriptors – Cognizance, talent
◊Effect – Enhanced Technology • 1 point per 3 ranks

Inventor’s Knack (personal Enhanced Trait)

◊Modifiers – limited: -1/rank
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – Technology (or an appropriate Expertise skill) +1

Description

Your exceptional scientific ingenuity fixes your design beyond the conventional leading edge.

You gain a +1 bonus per rank to Technology (or an appropriate Expertise skill such as Droid Programming) checks made to design and construct inventions.





Personal Design

◊Descriptors – Cognizance, invention, luck, talent
◊Effect – Enhanced Advantage 1 point per rank

Personal Design (personal Enhanced Trait)

◊Action – free
◊Requirement – once per round
◊Range – personal
◊Duration – sustained
◊Results – one additional use of an invention

Description

Devices of your own design hold up particularly well.

Once per round, you can get another one-scene use out of one of your inventions, like spending a Victory point. You can do this a number of times per game session equal to your Personal Design rank, with a maximum rank of half the series power level (rounded down). Your Personal Design ranks refresh when your Victory points “reset” at the start of an adventure.

Note: The combined number of ranks you have in Personal Design and the Luck advantage (or any similar effect that mimics the use of Victory points) must be equal to or less than the series power level. 

Redundant Systems

◊Descriptors – Cognizance, talent, skill
◊Effect – Limited Quickness • 1 point per rank -1

Redundant Systems (limited personal Quickness)

◊Modifiers – check required: -1 flat point, feature: 1 flat point, limited: -2/rank, quirk: -1 flat point
◊Action – free
◊Requirement –Technology (or appropriate Expertise skill) check
◊Range – personal
◊Duration – sustained
◊Results – no penalty for using improvised tools; reduce repair time rank by 3/power rank

Description

You have a knack for cannibalizing just enough from a functioning gadget to use as parts to repair a broken one.

You can harvest parts from a working item and use them to repair a broken one. The two items should typically share a complexity level and have similar descriptors and whether any two items have compatible parts is subject to the discretion of the gamemaster.

Make a Technology (or appropriate Expertise skill such as Sensor Systems) check. For each point by which the result exceeds 10, reduce the time rank of the repairs you are attempting by 3/power rank to the following minimums:

            •Simple: 0 (6 seconds)
•Moderate: 2 (30 seconds)
•Complex: 4 (2 minutes)
•Advanced: 6 (8 minutes)

At the gamemaster’s discretion, three or more degrees of failure, or a natural roll of 1, on this check results in a mishap (at the very least, the item you were removing parts from is broken).

If your repairs are completed successfully, both items function normally although they may acquire quirks as Complications. Once you have used Redundant Systems on an item (whether to cannibalize parts from the item or use cannibalized parts to repair the item) you cannot do so again. If such an item should break again add +5 to the DC to repair the item and add 1 to the time rank of your skill check. These penalties are cumulative.

Feature: If you have the Improvised Tools advantage, you suffer no penalty to your repair check while using parts cannibalized with Redundant Systems.


Solid Construction

◊Descriptors – Cognizance, luck, talent
◊Effect – Enhanced Advantage 1 point per rank

Solid Construction (personal Enhanced Trait)

◊Modifiers – limited: -2/rank
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – +1 to Toughness of completed devices; improve your invention construction roll

Description

Your inventions are particularly robust.

When making a construction check, you can re-roll and take the better of the two rolls, like spending a Victory point. You can do this a number of times per game session equal to your Solid Construction rank, with a maximum rank of half the series power level (rounded down). Your Solid Construction ranks refresh when your Victory points “reset” at the start of an adventure.

In addition, items you build or inventions you construct increase their Toughness by one point per rank to a maximum of half again the Toughness of the base material. This applies to the object’s Toughness only, not any enhancement it might provide to characters using it.

Note: The combined number of ranks you have in Solid Construction and the Luck advantage (or any similar effect that mimics the use of Victory points) must be equal to or less than the series power level. 





Structural Analysis

◊Descriptors – Cognizance, skill, talent, variable (by effect)
◊Effect – Limited Penetrating Damage • 1 point per rank +1

Structural Analysis (personal variable limited Penetrating Damage)

◊Modifiers – activation: -1 flat point, check required: -1 flat point, feature: 1 flat point, limited: -1/rank, variable: 2 flat points
◊Action – move action (longer for large objects; see text)
◊Requirement –Technology (or appropriate Expertise skill) check; objects only
◊Range – personal
◊Duration –permanent
◊Results – any effect you wield (up to 2 Damage ranks/power rank) is Penetrating

Description

With a glance, you can find a weak spot in any construct.

As a move action, you may attempt to discern a weak point in an object you are able to perceive with an accurate sense.

Make a Technology (or appropriate Expertise skill such as Engineering) check. For each point by which the result exceeds 10, effects you wield gain Penetrating 2 (up to your power rank). You can gain the same benefit by reviewing schematics for an object.

Analyzing very large and complex objects may take additional time. Objects with a size rank of 5 or greater typically require that you review a schematic for that object unless it is a very simple construct. As a rule of thumb, the time required to perform a Structural Analysis of such massive objects should be at least a time rank equal to one half the object’s size rank (rounded up).


Stroke of Genius

◊Descriptors – Cognizance, talent
◊Effect – Ranked Feature • 1 point per rank

Stroke of Genius (personal Ranked Feature)

◊Action – none
◊Range – personal
◊Duration –permanent
◊Results – use your Intellect modifier instead of another ability modifier when making a skill check

Description

You can commence confounding consummations as a consequence of considerable causative caliber.

Once per scene per power rank, you may use your Intellect modifier in place of the ability modifier normally applied to a particular skill. You cannot have more than 5 ranks in this power and your effective modifier is subject to the series power level limits.


Technological Resource Access

◊Descriptors – Cognizance, social
◊Effect – Enhanced Traits • 1 point per rank +2

Technological Resource Access (personal Enhanced Traits)

◊Action – free
◊Requirement – access to your lab or shop or the ability to communicate with your peers
◊Range – personal
◊Duration –sustained
◊Results – reduce invention design time

Description

You have an eclectic collection of abstruse high-tech and scholarly literature, mechanical gadgets and industrial assets, and a network of peers and associates in your field.

You can reach out to fellow designers to make an invention design check in one minute per character point of the invention’s cost, but only once for a particular design. You can also call in favors by making a power check. The gamemaster sets the DC of the check, based on the aid requested. You can spend a Victory point to automatically secure most favors.

Each rank of Technological Resource Access also gives you one of the following:

            •High-tech material resources equivalent to 2 ranks of the Wealth Benefit
•A +3 bonus on power checks to call in favors from your peers


Tinkerer

◊Descriptors – Cognizance, luck, talent
◊Effect – Enhanced Traits 2 point per rank

Tinkerer (personal Enhanced Trait)

◊Modifiers – affects only objects: +0/rank; affects only others: +0/rank, check required: -1 flat point, feature: 1 flat point
◊Action – free or standard (see text)
◊Range – close or personal (see text)
◊Duration – sustained
◊Results – jury-rig a device without spending a victory point; enhance an object’s Toughness

Description

For you, the design process is always ongoing and you have propensity for making adjustments extemporaneously.

You can reconfigure one of your inventions so that it generates a different effect, like spending a Victory point to jury-rig a device. Doing so requires one round per Character point of the device’s cost and you must succeed a new construction check. You can do this a number of times per game session equal to your Tinkerer rank, with a maximum rank of half the series power level (rounded down). Your Tinkerer ranks refresh when your Victory points “reset” at the start of an adventure.

In addition, you can tinker with devices and equipment to enhance their durability. Make a Technology (or appropriate Expertise skill) check as a standard action. For each point by which the result exceeds 10, effects you can enhance the object’s Toughness by 1 (up to your power rank). This applies to the object’s Toughness only, not any enhancement it might provide to characters using it.

Note: The combined number of ranks you have in Tinkerer and the Luck advantage (or any similar effect that mimics the use of Victory points) must be equal to or less than the series power level.

No comments:

Post a Comment