Fighter
“Bring 'em on, I'd prefer a
straight fight to all this sneaking around.”
“You're pretty good in a fight.
We could use you.”
“I was raised to do one thing...
but I've got nothing to fight for.”
“You'll be dead!”
In
a galaxy of conflict, there are always those prepared to take up arms whether
motivated by greed, justice, vengeance or simple belligerence. Some fighters
are disciplined soldiers selflessly putting their lives at risk to protect the
ideals, people or systems they hold dear. Others are deadly bounty hunters or
bodyguards for hire living a mercenary lifestyle by taking advantage of their
inherent gifts as a way to earn credits. Some fighters enjoy the trifling
glories of being a spaceport ruffian quick on the draw.
Fighters
in the Galaxy
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Beyond
these more high-minded concerns, fighters of all stripes find countless
opportunities to practice their avocation. The threat of piracy,
particularly along spacelanes
nominally patrolled by the Imperial remnant, is incessant. The Hutt Cartel,
bereft of firm leadership, fights a shadow war on the streets of numerous
worlds from Coruscant
to the Smuggler’s Moon
and all throughout Hutt Space
and the Outer Rim.
Meanwhile, the Black Sun
organization seeks to take advantage of this infighting and expand its Outer
Rim activities causing blood to flow, be it of faultless settlers, provincial
law enforcement or vicious mobsters. The crime lords always need foot soldiers
while those attempting to maintain the peace are desperate for honest recruits.
Often, citizens must resign themselves to accepting the dubious care of a
thuggish and abusive constabulary, itself only slightly more tolerable than the
brigands they guard against.
The
closing of the various Imperial Academies
mandated by the Galactic Concordance
resulted in the loss one mighty channel which once directed those of pugnacious
temperament towards constructive achievements. Into that void enters a
generation raised to perpetuate the series of conflicts beginning with the Clone Wars.
Young men and women of all species trained to take part in the fight for a
celebrated cause now find themselves forsaken by a galaxy desperate to put an
end to the horrific struggles of the past. Directionless and embittered, this
rejected breed tends to cling together in isolated gangs believing they are
destined for something greater. In particular, the once proud warrior tradition
of Mandalore,
which had persisted in defiance of an intervening pacifist movement,
faces a cultural impasse with the loss of its Imperial Academy.
Role
Engage
and Endure. As part of a team, fighters endeavor to defend other characters by
directly engaging with hostile targets or drawing enemy fire. Every fighter knows
that the next blaster bolt could have his name on it so they take every
possible precaution before hostilities begin. Fighters prefer to work with
other fighters, sometimes to the exclusion of other classes, but greatly
benefit from the presence of a leader or medic. They also tend to appreciate
the support of scouts and snipers.
Abilities
Fighters
favor abilities which enable them to outlast their enemies. Stamina may be the single most important
ability for a typical fighter. Agility allows fighters to evade
enemy fire more easily and improves their reaction time. Most of the galaxy’s
fighters prefer ranged weapons making Dexterity a virtual prerequisite,
however melee fighters would be wise to improve Fighting above all as it improved
close attacks and their ability to parry close attacks.
Skills
Fighters
focusing on a small number of weapons will want Close Combat, Ranged Combat or
both. Many battlefield hazards can be circumvented using Acrobatics or Athletics. Intimidation allows
fighters to reduce or eliminate potential threats without resorting to combat
which can be of great benefit when encounters occur with high frequency. Although
the biased or ignorant may assume that most (if not all) fighters are simple
brutes, fighters often display a high degree of education and possess Expertise in disciplines like Astrogation,
Demolitions, or Tactics. Fighters often need a decent Perception skill
to react both quickly and effectively, while those relying on gear are likely
to improve their Technology skill.
Advantages
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Powers
Most
fighters rely on equipment or devices to provide most of their powers, however
fighters can select class abilities that add or enhance Damage effects, Enhanced Trait effects that improve their
defenses or durability, or effects that provide Healing for themselves (but typically not others).
Complications
Soldiers
may be bound by Honor or Responsibility,
and inspired by Patriotism or a
sense of Justice, while former soldiers
may struggle with Addiction or a
Disability or seek Acceptance in
civilian life. Bounty hunters and
mercenaries are motivated by Greed or the Thrills associated with their
profession. Fighters of all sorts may be the subject of Prejudice, suffer from a poor Reputation or bad Temper. Many fighters form a Rivalry (or several) while
seeking Recognition of their
prowess.
Fighter
Abilities
Stamina +1
Skills
6 ranks divided among the following: Athletics, Close Combat
(choose one), Expertise (Astrogation, Demolitions, or Tactics), Perception,
Ranged Combat (choose one), Treatment or Vehicles
Advantages
Equipment 3 (choose armor and weapons)
Choose two Combat Advantages
Powers
Choose one of the Following:
Cautious
Guts
Character Points Abilities 2 +
Skills 3 + Advantages 5 + Powers 2 = Total 11
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