Form II
Makashi
was established to contend with the threat of lightsaber wielding
Force-sensitive antagonists, namely the Sith Order.
A duel between two practitioners of Shii-Cho favored the more aggressive combatant,
which was seriously disadvantageous to the Jedi
Knights. In contrast to the rapid slashes and sweeping blows of Shii-Cho,
Makashi employs gentle deflections, subtle feints and nimble jabs with an
emphasis on weapon retention. The development of Form II led to the oft
repeated maxim ‘this weapon is your life’ regarding the lightsaber.
The
elegance and efficiency of Makashi was much more compatible with the Jedi way
than the escalating ferocity of Shii-Cho. It allowed a dedicated adherent to
exercise greater emotional control while exhausting their opponent with a seemingly
effortless defense before finally executing a sudden riposte. Although practiced
concurrently with later forms, Makashi was regarded as the salvation of the
Jedi Order up until the defeat and apparent destruction of the Sith. By the
time of the Clone Wars
however, Makashi had fallen into disuse due to the preponderance of blaster
weaponry in the galaxy.
Although
the Makashi duelist enjoyed many advantages, this form suffered from a few
significant flaws. It was entirely focused on contending with a single opponent
and required a user facing more than one assailant to rely on their proficiency
with the Force to stagger one foe, or else to switch to another form. Form II
was also ill-suited to contend with ranged opponents necessitating that the
lightsaber wielder quickly close with a target, rely on ranged Force powers, or
simply withdraw. Finally, the Makashi reliance on turning strikes aside becomes
far less effective against lightsaber wielders with superior physical strength.
All
of the known Makashi masters perished by the end of the Clone Wars and
only
the most rudimentary understanding of Form II techniques were inherited by the last known Jedi, making
Makashi effectively a lost art by the ascendance of New
Republic.
Skills:
Deception
Advantages:
Accurate Attack, Defensive Attack, Precise Attack, Second Chance (opposed check to resist being disarmed),
Taunt, Uncanny Dodge, Weapon Bind.
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