Regarding Force Senses
- Senses which rely on the Force are considered an "exotic" sense, meaning that they can detect other Force powers (even Force powers with one rank of the subtle modifier).
- Keep in mind that talented Force-users may possess a variety of unusual senses. If this is the case, improvements to a sense (like accurate or radius) can be applied to an entire sense type-Force senses in this case.
Regarding Force Effects
- With such a wide range of effects it is unreasonable to assume that talented Force-users will possess more than a handful of distinctive powers. Remember that any power can be given one or more alternate effects relying on the same (or very similar descriptors).
- Most trained Force-users will have two or three power arrays (perhaps using the old "Alter, Control, Sense" paradigm).
- The Force Senses presented here are sustained rather permanent and can therefore be used as alternate effects of one another.
- The absence of a particular effect on a Force-user's character sheet doesn't necessarily mean the character has no knowledge of, or aptitude for a certain power. Trained characters should be able to spend victory points to gain one use of an alternate effect or use extra effort to use a power stunt, gaining an alternate effect for the duration of the scene.
Detect Life (Universal
Force Power)
◊Descriptors – The Force, sense
◊Effect – Detect Life • 3 points
Sense Force (ranged acute Senses)
◊Modifiers – sustained: +0/rank
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – detect the presence of living things and identify individuals
Description
Your knowledge of the Force makes
you sensitive to the life around you.
You can sense the presence of living things with a successful Perception check (DC 10, with –1 to your
check per 10 feet range). This is a special "exotic" sense. You are able to recognize
details regarding the lives you detect (if you know them, what species they
are, whether they are healthy, etc.), but you are unable to pinpoint their
location.
Empathy (Universal Force
Power)
◊Descriptors – The Force, sense
◊Effect – Detect Emotion • 3 points
Empathy (ranged acute Senses)
◊Modifiers – sustained: +0/rank
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – detect emotions
Description
You can feel the emotions of
others nearby.
You can sense the emotional state of other minds with a successful Insight check (DC 10, with –1 to your check per 10 feet range). This is a special "exotic" sense. You are able to recognize details regarding the emotions you detect (you
can differentiate between emotions and the minds experiencing them).
When a subject is attempting to mask his true feelings, the target can
oppose your Insight check with his own.
Successfully using Empathy on a particular subject may grant you a
circumstance bonus on interactions skills subsequently used on the target
(including insight checks to sense his emotions later during the same scene).
Protect/Unleash
(Universal Force Power)
◊Descriptors – Energy, the Force kinetic (see text)
◊Effect – Array • 2 points per rank
◊Modifiers – alternate effect: 1 flat point, broad: +1/rank, diminished
range: -1 flat point, ranged +1/rank
◊Action – standard
◊Range – S/M/L 10/25/50 feet per rank
◊Duration – instant
◊Results – damage (unleash) or nullify effect (protect)
◊Resist – Toughness (unleash) or Will (protect; see text)
Description
You can use the Force to control
the flow of energy allowing you to dissipate harmful energy or unleash a kinetic blast.
Protect counters one effect with the energy descriptor (including
blaster, electricity, fire, kinetic and so on). You can counter only one effect
(such as Damage or Protection) each time you use this ability. You can’t use
this ability on effects with the innate modifier.
Make a ranged attack check to hit either the creator of the effect or the
subject of that effect. If you are targeting the creator of the effect, make an
opposed check of your Protect rank and either the effect rank or the creator’s Will
defense, whichever is higher. If you are targeting the subject of an effect (rather
than the effect’s creator), make an opposed check of Protect rank vs. effect
rank.
If you win, the targeted effect turns off, although the user can
reactivate it normally. If your check fails by two or more degrees, trying
again against the same subject in the same scene requires extra effort.
Unleash inflicts energy damage on a target by making a ranged attack. By
default, the unleashed energy has the kinetic descriptor, however some Force
practitioners can choose another type of energy. Those who know the Force
Lightning power may choose to unleash electrical energy instead.
Seek (Universal Force
Power)
◊Descriptors – The Force, sense
◊Effect – Remote Sensing • 1 point per rank +1
Seek (limited simultaneous subtle Senses)
◊Modifiers – limited: -1/rank, simultaneous: +1/rank, subtle: 1 flat
point
◊Action – free
◊Range – distance rank equal to effect rank
◊Duration – sustained
◊Results – displace your mental senses to search an area
Description
You can let the Force guide you
to what you seek.
You can displace any Force-based senses you possess when trying to locate
someone or something over an extended area (see the Investigation
skill). At rank one, this is a distance of 60 feet and each additional effect rank
increases the distance rank
of Seek by 1 (120 feet and rank 2, 250 feet at rank 3, and so on).
Seek is only useful to Force users with at least one other Force sense and
doesn’t affect the refinement of that sense (i.e. the sense must be acute to
sense detail and accurate to pinpoint something’s location).
Sense Force (Universal
Force Power)
◊Descriptors – The Force, sense
◊Effect – Force Awareness • 2 points
Sense Force (acute Senses)
◊Modifiers – sustained: +0/rank
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – insight into effects and events related to the Force
Description
You possess foundational
knowledge of the Cosmic Force and can sense the
influences of and disturbances to the Force.
You can sense the use of effects with the Force descriptor and events which
are significant to the Force with a successful Perception check (DC 10, with –1 to your
check per 10 feet range). This is a special "exotic" sense. You can
identify different effects and whether they are associated with certain aspects
of the Force.
Suppress Force (Universal
Force Power)
◊Descriptors – The cosmic Force,
the Force
◊Effect – Weaken Force Effects • 2 points per rank -1
Suppress Force (broad ranged limited Weaken)
◊Modifiers – broad: +1/rank, diminished range: -1 flat point, limited:
-1/rank, ranged +1/rank
◊Action – standard
◊Requirement – ready action
◊Range – S/M/L 10/25/50 feet per rank
◊Duration – instant
◊Results – target loses character points from the affected incoming effect
◊Resist – Will
Description
As your enemy unleashes his
power, you intercept it with your own. Startled, he watches his command of the Force
suddenly diminish.
You can interfere with an incoming Force effect, “catching” it mid-use and
temporarily forestalling additional uses of that effect by its creator. You
must take the ready action to prepare to target an incoming Force effect (you
can specify a certain effect, a certain user, a certain target or simply “the
next hostile Force effect”). When the specified effect is used, the generator
of that effect makes a Will resistance check (DC 10 + your Suppress Force rank).
If this check fails, the target effect’s creator immediately loses a number of
character points from their ranks in that effect trait equal to the difference
between the check result and the DC (up to your ranks in Suppress Force).
Resolve your Suppress Force action before determining the results of the
targeted effect.
If you suppress the same effect from the same Force-user multiple times, multiple
character points lost from the affected trait are cumulative up to your
Suppress Force rank.
Lost points return at a rate of 1 per round at the end of each of the
target’s turns (including the one in which you made use of this power).
You can also use Suppress Force to counter any effect which relies upon
the Force (see Countering
effects).
Special: If the gamemaster allows, you can spend a victory point to use
this ability as a reaction when the effect targets you, as with an instant
counter.
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