Thursday, April 14, 2016

Mystery of Ogana Major II




Dawn cleft the horizon as the shuttle Alert passed through the orange clouds over The Procession Street Market. Jasteen had never been to Kessel previously and had no desire to be there now. She glanced in disgust at the ruds, tektites, fols and other assorted vermin, some of it sentient, skirting the dusty avenue below the landing platform. KD-497 let out a poorly suppressed snicker before turning her attention back to her E-11. She’d cleared the weapon twice this jump and Jasteen had quickly lost count of the number of times the trooper had reviewed her power cell strength and cartridge pressure.

As the shuttle touched down, KD-497 replaced her helmet and snapped the gas cartridge back into her rifle. Jasteen gathered her datasheets and placed them neatly in the case at her side. As she stood, she caught sight of her rank plate and tried to level it once more. Something about the forus gas on board had reacted with the polymers of her uniform and she found the need to constantly readjust the fit. Belatedly, she sensed KD-497 watching her. Normally the woman’s cool umber face was easy to read, but behind the polished white plastoid composite of her helmet, Jasteen was left to guess. In this instance, she assumed the perennial frown of the Empire’s face masked a mocking smirk.

Jasteen’s own scowl deepened. The fact that she was handed this assignment in the wake of the catastrophe at Yavin bespoke of just how far out of favor she’d fallen in the eyes of management within the ISB. Jasteen straightened and clasped her hands in front of her chrome belt buckle. “Get the droid, please”, she said in a cool tone. KD-497’s helmet twisted negligibly for a moment and Jasteen raised an eyebrow immediately. The trooper withdrew.

The moment the storage room door began to contract behind the trooper, Jasteen hastened back to calibrating her uniform. Sixteen hours ago she’d lost sight of Coruscant. She resolved to adjourn this investigation with dispatch and return to her subblock GS-17 apartment. When I get back this can line Kuda’s kennel, she thought of her ruined uniform. She was mentally calculating the number of credits she could set aside for the three sets she figured would go to waste if the facilities on Kessel were as bad as the shuttle’s when KD-497 returned with the droid. More proof of her loss of status in Jasteen’s mind. 2D8 was a rusted out RA-type droid with a Cybot Galactica replacement chest and had to have been constructed well in advance of the Clone Wars. It had been assigned with feminine programming, unlike most other RAs. The ludicrously oversized photo-receptors gave droids of this cast a supposedly menacing insectoid countenance, but with 2D8’s ferric oxide “freckles” the effect was less than intimidating.

I’ve been given one trooper, a useless translator and a shuttle, she thought, and one of the three is about to return to a better world unless I can reach a conclusion in the next few hours. KD-497 took the lead exiting via the ISP-8B’s boarding ramp and the sullen agent stepped in smartly behind her. After a few moments, they had descended one and half flights of stairs along the side of the platform. For a moment, Jasteen could hear the low droning of 2D8 before it was cut off by a loud gas topping hiss. Without a word, both women widened their gait crossing the grated walk on the way to the next descent. The usually circumspect agent had let her lassitude and frustration overcome her earlier in the jump and she’d made no secret of her disfavor towards “Toodee”. No doubt KD-497 had registered this and was therefore surprised when Jasteen made her request for the mechanical being. Now she hoped that the two of them might lose the thing among the bustle on the way to the Fellian Arms Hotel where they were to be received by the Kesselian magistrate.

Stepping off the platform and seeing the market from ground level adjusted Jasteen’s assessment ever so slightly. Not as clean as upper Corusacnt to be sure, nor as crowded with eclectic shops, eateries and playhouses as the mid levels, but much more modish than she’d first thought. The wealth of Kessel was well known, of course, but Jasteen had to admit her view of the Kesselians as backcountry rubes might need reassessment. She could smell the morning’s last butte-rounds being set out to cool in a steephouse just across the avenue. She imagined that the Kesselian version, while inferior to those found in the Core, would surely be available with exotic local flavorings. As Jasteen watched a sign unfurl indicating the start of business, she pictured an extravagant nectarous glaze falling in great drops over a pan of rounds.

Jasteen turned to look at KD-497 and gestured. “Greyan Courseway is there”, she spoke mostly to cover the grumbling coming from behind her belt. She could hear a metallic stilted click away to here right rear and stepped quickly. The trooper overtook her almost at once with her long, easy stride and shot quick looks into doors and down alleys as she passed by them. As they approached a broad street at a three-path juncture, Jasteel allowed a fleeting look back at the steephouse and envied finely attired child who held two-thirds of a mangled sweet butte-round in one triumphant fist, squeezing some of the light yellow glaze so that it fell uselessly from in between plump fingers like tears on Kesselian stone.

Lurching into sight before Jasteen could refocus her attention was the stiff figure of Toodee. The freckled bug raised one hand to flash amid the intense beams of the mounting sun. Jasteen shot her face forward and felt a tendon release in an anomalous fashion which preceded a keen ache in her neck. “Agent Aneddu?” KD-497’s sonorous words came too late as Jasteen’s knee struck a low fruit cart pulled by a noknik. An awkward retreat placed her boot down on something that squished audibly and her sense of balance was thoroughly foiled. She landed with her left hip flush upon the street, her datacase behind her and boxing a kidney, and her gloved right hand beside her and sticking to something that she had evidently obliterated by way of her posterior.

KD-497’s left arm pulled her roughly to her feet and Jasteen appreciated the trooper’s alacrity. Unfortunately the lower end of her trapezius began to spasm unrelentingly in response. She bent to retrieve her case and found herself staring into the four nostrils of a meter tall rodentoid which was squeaking in an alarmed tone while it’s ears flattened menacingly. The cart owner evidently. Toodee began translating behind her in Bocce, which the buffoonish robot would consistently do by default until corrected. Having learned of Jasteen’s limitation with regard to this particular dialect a few hours before, KD-497 said helpfully “You crushed some melons. Want to pay for them or should I flash the iron?”

Jasteen remained angled uncomfortably for a moment, unsure of what move to make so as to avoid further injury. She hung her head and exhaled slowly, closed her eyes and placed her right hand on her knee. She opened her eyes as she recalled the crushed fruit. Slowly, and with some effort, she pulled her hand from her knee and saw the orange, sticky, seeded residue. She looked back up and the rodentoid was now growling and gesturing wildly at the cart as two more melons had fallen to the street and rolled about. Tooddee’s slow buzzing intonations switched to basic “I’m zorry miztress. mmI’d forgot-ten yyyour requez-ss-t to translate’t tto bazz-sic”.

“Pay.”, Jasteen choose to remain in place as she found her neck felt significantly improved when she let her head hang forward. Speaking to the ground she continued, “Offer double for recommending a techie with a vocabulator and who knows how to install it.” She considered her resources and wondered if management would reimburse the vocabulator. It had been made quite clear last time that additional uniforms were out of the question for the rest of the fiscal year. “Triple to get us in contact with someone in the market for a vintage droid”.


Wednesday, April 13, 2016

Mystery of Ogana Major I


Excerpts from Distinction Captain’s private log:

34th Father, 19 AOE; Kessel Time
This day and night traversed six parsecs. Dense gravity shadows. Reckoned only three parsecs, so that the hands might not over think the course.

2nd Sky, 19 AOE; Kessel Time
Off course near Norton’s Belt. Conducting exercises. Awaiting ansible upload. Communications distortions require data retransmit.

3rd Sky, 19 AOE; Kessel Time
Data secured. Relocating to Ogana Major to wait hyperwind storms.

3rd Sky-2, 19 AOE; Kessel Time
Exercises on fifth moon. Crew at ease.


4th Sky, 19 AOE; Kessel Time
Detected unidentified transport near fourth moon. Kessel reports no known operation. Investigation underway.

4th Sky-2, 19 AOE; Kessel Time
Smugglers. Quite different than standard operation. Asking approval for inquest.

4th Sky-3, 19 AOE; Kessel Time
Astounding resources in use. Strange that these are not recognized subjects.

11th Sky, 19 AOE; Kessel Time
Tractor beam has made a catch. Giving ship’s captain time to consider the circumstances prior to debriefing.

11th Sky-2, 19 AOE; Kessel Time
Technical review. G690 equipped with 4 quad-laser turrets; heavy shielding; class 1 hyperdrive. How this group managed to acquire this caliber of systems escapes me. Interested in hearing what the captain has to say.

11th Sky-3, 19 AOE; Kessel Time
Technical review addendum: Navigation computer shows 12 jumps over 3 months 10 FROM the Forbidden Systems, 1 to Kessel, 1 to Ogana. Date of those jumps match fueling station X-7G recordings. How?

11th Sky-4, 19 AOE; Kessel Time
Captain E. told an interesting tale. Seems impossible and yet, what other explanation is there?

13th Sky, 19 AOE; Kessel Time
Finished a repast with Cpt E., his mate and also Cmdr. Tolun, Cpt. Sear, and Lt. Volx. These fringe types are colorful. Cpt. E. impresses me with his audacity. I imagined my life after the Academy would be more like his, I suppose.

14th Sky, 19 AOE; Kessel Time
Advised Command regarding “Spice Row” and dispatched a shuttle with samples.

14th Sky-2, 19 AOE; Kessel Time
Command ordered “Sightless” dismantled. We are to return with hyperdrive, navicomputer, the 2 mechanicals and all of the spice. Command indicated other spoils be distributed as appropriate. No word as to what is to be done with E. and crew. Our crew anxious. They think they know what’s to be done.

15th Sky, 19 AOE; Kessel Time

Command ordered we immediately deploy to Yavin system and destroy Sightless and her crew. Cmdr. Tolun, Cpt. Sear, Lt. Volx and myself agree to deposit Cpt. E and crew near Ogana in pod and destroy Sightless. Volx balked. Sear decked her. She’s young. Rest of the crew knows enough to not ask questions. Pod will be jettisoned along with refuse prior to jump. Curious. Priority order to Yavin. What could be there? Hope to find out more about this Spice Row after.

Thursday, April 7, 2016

Fighters

Fighter

“Bring 'em on, I'd prefer a straight fight to all this sneaking around.”
“You're pretty good in a fight. We could use you.”
        — Han Solo

“I was raised to do one thing... but I've got nothing to fight for.”
        — Finn

“You'll be dead!”
        — Dr. Cornelius Evazan

In a galaxy of conflict, there are always those prepared to take up arms whether motivated by greed, justice, vengeance or simple belligerence. Some fighters are disciplined soldiers selflessly putting their lives at risk to protect the ideals, people or systems they hold dear. Others are deadly bounty hunters or bodyguards for hire living a mercenary lifestyle by taking advantage of their inherent gifts as a way to earn credits. Some fighters enjoy the trifling glories of being a spaceport ruffian quick on the draw.

Fighters in the Galaxy
Despite the decisive outcome of the Battle of Jakku and the subsequent signing of the Galactic Concordance, all manner of petty conflicts linger on. The demilitarization of the New Republic gave rise to an unauthorized military movement formed by those who saw the withdrawal of Imperial warships to Unknown Regions as a calculated act with the potential for renewed antagonism. When a bellicose political wing of the New Republic known as the First Order seceded from the government and followed the Imperial remnant to the edge of the galaxy, General Leia Organa and her allies raised a warning voice to the Senate. That call has gone largely unheeded except by those choosing to join the General’s Resistance movement. The wealth of the New Republic allows them to maintain a small but highly advanced military force, while the Resistance slowly adds highly motivated albeit sorely underequipped fighters to its cause.


Beyond these more high-minded concerns, fighters of all stripes find countless opportunities to practice their avocation. The threat of piracy, particularly along spacelanes nominally patrolled by the Imperial remnant, is incessant. The Hutt Cartel, bereft of firm leadership, fights a shadow war on the streets of numerous worlds from Coruscant to the Smuggler’s Moon and all throughout Hutt Space and the Outer Rim. Meanwhile, the Black Sun organization seeks to take advantage of this infighting and expand its Outer Rim activities causing blood to flow, be it of faultless settlers, provincial law enforcement or vicious mobsters. The crime lords always need foot soldiers while those attempting to maintain the peace are desperate for honest recruits. Often, citizens must resign themselves to accepting the dubious care of a thuggish and abusive constabulary, itself only slightly more tolerable than the brigands they guard against.

The closing of the various Imperial Academies mandated by the Galactic Concordance resulted in the loss one mighty channel which once directed those of pugnacious temperament towards constructive achievements. Into that void enters a generation raised to perpetuate the series of conflicts beginning with the Clone Wars. Young men and women of all species trained to take part in the fight for a celebrated cause now find themselves forsaken by a galaxy desperate to put an end to the horrific struggles of the past. Directionless and embittered, this rejected breed tends to cling together in isolated gangs believing they are destined for something greater. In particular, the once proud warrior tradition of Mandalore, which had persisted in defiance of an intervening pacifist movement, faces a cultural impasse with the loss of its Imperial Academy.

Role
Engage and Endure. As part of a team, fighters endeavor to defend other characters by directly engaging with hostile targets or drawing enemy fire. Every fighter knows that the next blaster bolt could have his name on it so they take every possible precaution before hostilities begin. Fighters prefer to work with other fighters, sometimes to the exclusion of other classes, but greatly benefit from the presence of a leader or medic. They also tend to appreciate the support of scouts and snipers.

Abilities
Fighters favor abilities which enable them to outlast their enemies. Stamina may be the single most important ability for a typical fighter. Agility allows fighters to evade enemy fire more easily and improves their reaction time. Most of the galaxy’s fighters prefer ranged weapons making Dexterity a virtual prerequisite, however melee fighters would be wise to improve Fighting above all as it improved close attacks and their ability to parry close attacks.

Skills
Fighters focusing on a small number of weapons will want Close Combat, Ranged Combat or both. Many battlefield hazards can be circumvented using Acrobatics or Athletics. Intimidation allows fighters to reduce or eliminate potential threats without resorting to combat which can be of great benefit when encounters occur with high frequency. Although the biased or ignorant may assume that most (if not all) fighters are simple brutes, fighters often display a high degree of education and possess Expertise in disciplines like Astrogation, Demolitions, or Tactics. Fighters often need a decent Perception skill to react both quickly and effectively, while those relying on gear are likely to improve their Technology skill.

Advantages
Fighters often make use of Combat Advantages and Equipment, or use Interpose to place themselves in harm’s way to make sure the team objective is met. A high Intimidation skill makes Startle a viable option. Many fighters focus their development in areas other than skills but with the Teamwork advantage, they will rarely drag the team down when a group effort is called for. Other useful options include Extraordinary Effort, Favored Foe, Fearless or Great Endurance.

Powers
Most fighters rely on equipment or devices to provide most of their powers, however fighters can select class abilities that add or enhance Damage effects, Enhanced Trait effects that improve their defenses or durability, or effects that provide Healing for themselves (but typically not others).
Complications
Soldiers may be bound by Honor or Responsibility, and inspired by Patriotism or a sense of Justice, while former soldiers may struggle with Addiction or a Disability or seek Acceptance in civilian life. Bounty hunters and mercenaries are motivated by Greed or the Thrills associated with their profession. Fighters of all sorts may be the subject of Prejudice, suffer from a poor Reputation or bad Temper. Many fighters form a Rivalry (or several) while seeking Recognition of their prowess.

Fighter

Abilities
Stamina +1

Skills
6 ranks divided among the following: Athletics, Close Combat (choose one), Expertise (Astrogation, Demolitions, or Tactics), Perception, Ranged Combat (choose one), Treatment or Vehicles

Advantages
Equipment 3 (choose armor and weapons)
Choose two Combat Advantages

Powers
Choose one of the Following:
Cautious
Guts

Character Points Abilities 2 + Skills 3 + Advantages 5 + Powers 2 = Total 11

Tuesday, April 5, 2016

Universal Force Powers: Detect Life, Empathy, Protect/Unleash, Seek, Sense Force, Suppress Force


Regarding Force Senses

  • Senses which rely on the Force are considered an "exotic" sense, meaning that they can detect other Force powers (even Force powers with one rank of the subtle modifier).
  •  Keep in mind that talented Force-users may possess a variety of unusual senses. If this is the case, improvements to a sense (like accurate or radius) can be applied to an entire sense type-Force senses in this case.


Regarding Force Effects
  • With such a wide range of effects it is unreasonable to assume that talented Force-users will possess more than a handful of distinctive powers. Remember that any power can be given one or more alternate effects relying on the same (or very similar descriptors).
  • Most trained Force-users will have two or three power arrays (perhaps using the old "Alter, Control, Sense" paradigm).
  • The Force Senses presented here are sustained rather permanent and can therefore be used as alternate effects of one another.
  • The absence of a particular effect on a Force-user's character sheet doesn't necessarily mean the character has no knowledge of, or aptitude for a certain power. Trained characters should be able to spend victory points to gain one use of an alternate effect or use extra effort to use a power stunt, gaining an alternate effect for the duration of the scene.



Detect Life (Universal Force Power)
 
◊Descriptors – The Force, sense
◊Effect – Detect Life • 3 points

Sense Force (ranged acute Senses)

◊Modifiers – sustained: +0/rank
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – detect the presence of living things and identify individuals

Description

Your knowledge of the Force makes you sensitive to the life around you.

You can sense the presence of living things with a successful Perception check (DC 10, with –1 to your check per 10 feet range). This is a special "exotic" sense. You are able to recognize details regarding the lives you detect (if you know them, what species they are, whether they are healthy, etc.), but you are unable to pinpoint their location.


Empathy (Universal Force Power)
 
◊Descriptors – The Force, sense
◊Effect – Detect Emotion • 3 points

Empathy (ranged acute Senses)

◊Modifiers – sustained: +0/rank
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – detect emotions

Description

You can feel the emotions of others nearby.

You can sense the emotional state of other minds with a successful Insight check (DC 10, with –1 to your check per 10 feet range). This is a special "exotic" sense. You are able to recognize details regarding the emotions you detect (you can differentiate between emotions and the minds experiencing them).

When a subject is attempting to mask his true feelings, the target can oppose your Insight check with his own.

Successfully using Empathy on a particular subject may grant you a circumstance bonus on interactions skills subsequently used on the target (including insight checks to sense his emotions later during the same scene).


  

Protect/Unleash (Universal Force Power)

◊Descriptors – Energy, the Force kinetic (see text)
◊Effect – Array • 2 points per rank

Protect/Unleash (ranged Damage or broad Nullify)

◊Modifiers – alternate effect: 1 flat point, broad: +1/rank, diminished range: -1 flat point, ranged +1/rank
◊Action – standard
◊Range – S/M/L 10/25/50 feet per rank
◊Duration – instant
◊Results – damage (unleash) or nullify effect (protect)
◊Resist – Toughness (unleash) or Will (protect; see text)

Description

You can use the Force to control the flow of energy allowing you to dissipate harmful energy or unleash a kinetic blast.

Protect counters one effect with the energy descriptor (including blaster, electricity, fire, kinetic and so on). You can counter only one effect (such as Damage or Protection) each time you use this ability. You can’t use this ability on effects with the innate modifier.

Make a ranged attack check to hit either the creator of the effect or the subject of that effect. If you are targeting the creator of the effect, make an opposed check of your Protect rank and either the effect rank or the creator’s Will defense, whichever is higher. If you are targeting the subject of an effect (rather than the effect’s creator), make an opposed check of Protect rank vs. effect rank.

If you win, the targeted effect turns off, although the user can reactivate it normally. If your check fails by two or more degrees, trying again against the same subject in the same scene requires extra effort.

Unleash inflicts energy damage on a target by making a ranged attack. By default, the unleashed energy has the kinetic descriptor, however some Force practitioners can choose another type of energy. Those who know the Force Lightning power may choose to unleash electrical energy instead.


Seek (Universal Force Power)

◊Descriptors – The Force, sense
◊Effect – Remote Sensing • 1 point per rank +1

Seek (limited simultaneous subtle Senses)

◊Modifiers – limited: -1/rank, simultaneous: +1/rank, subtle: 1 flat point
◊Action – free
◊Range – distance rank equal to effect rank
◊Duration – sustained
◊Results – displace your mental senses to search an area

Description

You can let the Force guide you to what you seek.
 
You can displace any Force-based senses you possess when trying to locate someone or something over an extended area (see the Investigation skill). At rank one, this is a distance of 60 feet and each additional effect rank increases the distance rank of Seek by 1 (120 feet and rank 2, 250 feet at rank 3, and so on).

Seek is only useful to Force users with at least one other Force sense and doesn’t affect the refinement of that sense (i.e. the sense must be acute to sense detail and accurate to pinpoint something’s location).


Sense Force (Universal Force Power)

◊Descriptors – The Force, sense
◊Effect – Force Awareness • 2 points

Sense Force (acute Senses)

◊Modifiers – sustained: +0/rank
◊Action – free
◊Range – personal
◊Duration – sustained
◊Results – insight into effects and events related to the Force

Description

You possess foundational knowledge of the Cosmic Force and can sense the influences of and disturbances to the Force.

You can sense the use of effects with the Force descriptor and events which are significant to the Force with a successful Perception check (DC 10, with –1 to your check per 10 feet range). This is a special "exotic" sense. You can identify different effects and whether they are associated with certain aspects of the Force.


Suppress Force (Universal Force Power)
 
◊Descriptors – The cosmic Force, the Force
◊Effect – Weaken Force Effects • 2 points per rank -1

Suppress Force (broad ranged limited Weaken)

◊Modifiers – broad: +1/rank, diminished range: -1 flat point, limited: -1/rank, ranged +1/rank
◊Action – standard
◊Requirement – ready action
◊Range – S/M/L 10/25/50 feet per rank
◊Duration – instant
◊Results – target loses character points from the affected incoming effect
◊Resist – Will

Description

As your enemy unleashes his power, you intercept it with your own. Startled, he watches his command of the Force suddenly diminish.

You can interfere with an incoming Force effect, “catching” it mid-use and temporarily forestalling additional uses of that effect by its creator. You must take the ready action to prepare to target an incoming Force effect (you can specify a certain effect, a certain user, a certain target or simply “the next hostile Force effect”). When the specified effect is used, the generator of that effect makes a Will resistance check (DC 10 + your Suppress Force rank). If this check fails, the target effect’s creator immediately loses a number of character points from their ranks in that effect trait equal to the difference between the check result and the DC (up to your ranks in Suppress Force).

Resolve your Suppress Force action before determining the results of the targeted effect.

If you suppress the same effect from the same Force-user multiple times, multiple character points lost from the affected trait are cumulative up to your Suppress Force rank.

Lost points return at a rate of 1 per round at the end of each of the target’s turns (including the one in which you made use of this power). 

You can also use Suppress Force to counter any effect which relies upon the Force (see Countering effects).

Special: If the gamemaster allows, you can spend a victory point  to use this ability as a reaction when the effect targets you, as with an instant counter.